﻿using System;
using UnityEngine;

namespace WzhAddon
{
	public class HSModelBaselineData
	{
		public Vector3 hipsPos;
		public Vector3 leftFootPos;
		public Vector3 leftToePos;
		public Vector3 leftToePosRel;
		public Vector3 rightFootPos;
		public Vector3 rightToePos;
		public Vector3 rightToePosRel;
		public Vector3 leftFootUp;
		public Vector3 rightFootUp;
		public Vector3 centerPos;
		public Vector3 slotPos;
	}
}
